Friday, June 8, 2012

Development Log: The Vortex #10 - Location Cards

So I thought what I'd do for the next few posts is stop giving examples of cards, and just show all of them.  The rules are currently unchanged since the last dev log.  So after I've posted all of the cards, if you wanted to, you could just print them all out and test the game yourself.  (You would probably need cardstock, of course.)

First, then, shall come some location cards:


Although the art is all placeholder, quite a lot of it is very close to what I imagined, such as Aetherworld and Mirage.  Some placeholder art, like Paradox, was simply hard to find anything for.  Some stuff is just a joke, like Dimension Zed.  What else can you do for a card called 'Dimension Zed'?

You can see on the bottom right of every card what the turn order is, from left to right.  In Haven, for example, Blue gets to go first, then Yellow, then Red, and finally Green.  However, there are 48 cards, so every possible turn order is accounted for, twice.

I am considering a "Start" location card that is not shuffled into the deck, and is instead just the first card that must be flipped over.  On it, there would be no turn order, and everyone would Reinforce at once.  This is because of the rule: if you have no Devotees/Zealots on the field, you MUST Reinforce.  Well, at the beginning of the game, no one has anything on the field, so everyone's first turn is Reinforcement.

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