Thursday, August 31, 2017

FissureVerse: 6 more cards

Six more cards get the new layout!

Tearmen and Rally
Click please.
I increased Tearmen's Sword stat to 3, an changed the special text from “(Sword)+2 as Defense” to
“(Sword)-1 as Offense. (Sword)+2 as Defense.” I did that with previous cards as well, which mathematically comes out the same, but with the tokens, it costs more for the player.

Rally becomes very different, because I'm now using Spikers as a major mechanic. Originally you pick up three cards always, but now that it's dependent on Spikers, you'll pick up more as the game goes on. The interesting thing, I wonder, is if that clogs your hand with Crusaders late game when you can't really afford a clogged hand, especially a hand full of Converts you really don't know how to play with (and that might be too weak in Endurance for you).

Nomads and Miracle

Similar to Vermin and The Expired in the last post, Nomads gets a “would be” instead of “is.” However, I am still strongly considering fixing that back, so that a Location Card still gets flipped when it's Killed.

I gave Miracle a Spiker requirement of 2-6, to suggest that Miracles aren't possible in the 'normal' universe, but become possible only once the fabric of spacetime breaks and allows miracles to pass through. But there comes a point when there's too much, and the universe can no longer sustain a Miracle.


The art for Red Skies is too wide for the card, like Excursion is. Unfortunately a very interesting detail gets lost, but I wonder if maybe in the future I can use the other half for another card, to make a fun little Easter egg for the observant.

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