I waited quite a while to review this game, mainly because I
don't like to give positive reviews of games I haven't beaten. Dangerous Dungeons probably should have been
an exception.
It took me ages to beat the last level, but in a good way. Dangerous Dungeons is a frustrating,
challenging pixelated puzzle platformer that would feel right at home on an
eight- or sixteen-bit system. Not only
does it evoke the graphics of that era, but the challenge, gameplay, and even
music, as well.
It's a simple game, in terms of story: get the loot in the
dangerous dungeons. It's also a simple
game in terms of controls: left, right, and Z to jump.
But using just those simple mechanics, it really shines in
the level design. Every level is unique,
and the difficulty ramps up perfectly.
My only real complaint is that there aren't enough levels--there's 34,
but it seems to go by too quick. I very
much hope for a sequel that is simply more of the same.
Simple, yet challenging. |
There's a Story Mode and a Time Attack Mode, which are
fairly self-explanatory. You have
unlimited lives and unlimited time in both, but there are achievements for
beating Time Attack in ten or fewer lives, and in thirty minutes or less. Regular Story Mode was so brutal, I don't
think I'll ever be able to beat Time Attack.
You can also enable checkpoints if you like, though I never tried; I
assume it's for the levels that are longer than a single screen, like the four
boss battles or the three secret levels.
As a minor complaint, it would have been nicer to have the
Level Select be a menu or something other than a long corridor. While it's nice to see your progress in a straight
line, I took so many sessions to beat the last level, I got sick of running a
mile before trying again.
But overall, Dangerous Dungeons is a thorough challenge for
those who enjoy the likes of old school platformers and want a taste of new
nostalgia.
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