The full set of Frenzies has been uploaded to the drive. It is easily printable as a PDF, just like the Blue player set. Of course it's extremely important to put the Frenzies up, since they are a huge part of the game with absolutely no placeholder art in them yet. It's hard to playtest a game when a major mechanic is missing.
I've rebalanced Academic, Bravery, Paranoia, and Rabies so each negative attribute is only -1 instead of -2. Before, the total for the change in each case was -4, while now it's only -1. That's makes a huge difference, and I think players are much more likely to choose those Frenzies in their deck now.
Fountain, Overhill, and Secrets have been rebalanced as well, so each attribute negative is -2, instead of -3. As well, the fourth attribute that had been unchanged in each case is also -2. So for those you take a -2 to every attribute, but you can't be converted/killed by a specific attribute. I wonder how balanced that is. I think they're more balanced than they were before, but whether they're still too imbalanced will have to be discovered.
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