So one month might be focused on Latchkey, another might be
focused on DOOM level design, etc.
For FissureVerse, things are at a crawl while I search for placeholder
art and get permission from artists, so there will be no month-long sets for
FissureVerse; that'll have to be restricted to updates whenever I can get to
them. I don't have the funds to pay for
commissions, so the art will have to be restricted to excellent hobbyists who
are happy to see their old work used.
Naturally, that's rare, so I have to get lucky in a lot of cases. Perhaps when FissureVerse gets enough
playtesting and balance to be ready for a Beta release (at least the first
set), I'll consider a Kickstarter or something to replace the placeholder art
with commissions, and whatever is left over would go into the next sets. But that comes far into the future. For now, I just want it to look good to get
people playtesting it.
As far as post scheduling goes: I'm going to push myself to
do twice a week posts again. Sometimes
it burns me out a bit, but, like doing month-long themes, I feel like I
accomplish more with two posts a week. (Perhaps I even accomplish, dare I say, twice as much?)
So, for January, expect a month of Latchkey work. We'll see how long I can stick to that
resolution.
Happy New Year. |
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