Friday, November 21, 2014

Flash Game Mini-Review: Run 3

Run 3 is, as the title suggests, the third in a series of games called Run.  Run and Run 2 were decent little time-wasters, though Run 2 was a bit of a disappointment to me after enjoying the first.  So I didn't have my expectations particularly high when I tried out Run 3.

Fortunately, Run 3 is great.

Screenshot of Run 3
Use the lizard. Always use the lizard.
It takes what was great about the first Run and makes it better, while taking away the stuff that wasn't too good from Run 2 (or, at least, introducing those things more slowly, so they're easier to adjust to). Add to that a colossal amount of new (and awesome) features, along with continual updates, and you've got a game that lasts and lasts.

The Run series has you take control of a little alien guy running along a track in space.  All you have to do is avoid the potholes and make it to the end of the course.  You have your choice of two basic characters: the jumper, who goes a moderate speed but can clear some good-sized gaps, and the skater, who is faster but can't jump as high (so he's a bit more of the "expert mode").  In Run 3, you can unlock lots more characters with different abilities, including a child which lets you run over crumbling tiles without crumbling them, and a pastafarian who can cross empty spaces for a limited time.

Explore Mode has you moving through carefully designed levels, with the goal of trying to make it to the proper end of a branching maze of tracks.  New tracks get added slowly, so even after you've completed all there is to complete, you can come back in a month and see what's new.  Just recently a level pack called "Low Power Tunnels" came out, which has tiles that fade to black against a starry background, making them hard to see and harder to land on.

Infinite Mode is more about getting a high score--that is, getting as far as possible.  As you go, the pattern of the levels changes to become more challenging, so just when you think you're a master at it, you get something new.

On top of that, users can create and share levels, so there's always more and more to do.

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