Friday, November 14, 2014

Flash Game Mini-Review: no-one has to die.

"no-one has to die." is a short puzzle game where you have to save four characters from a building that's on fire.  You direct their actions and have control over fire doors to keep them from getting killed.

Well, okay, it seems someone sure has to die...
However, the plot is where things get tricky.  It's a bit convoluted, but quite interesting.  It's difficult to mention anything about this game without spoilers.  The spoiler-free version is this: the corporation that owns the building is up to some very shady business, and nothing is as it seems.  You, a delivery man, find yourself in a guard room with two dead guards, and you can communicate with the characters through instant messaging.  The questions are numerous:  Who lit the fire? Who killed the security guards?  What does the corporation do?  Why so many cockatiels?!

But most importantly: who are you going to save?

In each level, you are forced to sacrifice one character so the others can move on.  Who you choose to let die not only changes the plot, but also changes how the next level is played, because the characters that survived will be in different positions.  In this way, any given level after the first, while technically having the same layout, can be made into different puzzles.

The puzzles are pretty easy, so don't worry about too much brain-bending; the game is much more about solving the mystery.  The story is anything but linear, and I think the game did a great job mixing the gameplay and the plot, in both a literal and an abstract-design sense.

It definitely gives a new meaning to "replayability"...

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