Well, okay, it seems someone sure has to die... |
However, the plot is where things get tricky. It's a bit convoluted, but quite
interesting. It's difficult to mention
anything about this game without spoilers.
The spoiler-free version is this: the corporation that owns the building
is up to some very shady business, and nothing is as it seems. You, a delivery man, find yourself in a guard
room with two dead guards, and you can communicate with the characters through
instant messaging. The questions are
numerous: Who lit the fire? Who killed
the security guards? What does the
corporation do? Why so many cockatiels?!
But most importantly: who are you going to save?
In each level, you are forced to sacrifice one character so
the others can move on. Who you choose
to let die not only changes the plot, but also changes how the next level is
played, because the characters that survived will be in different
positions. In this way, any given level
after the first, while technically having the same layout, can be made into
different puzzles.
The puzzles are pretty easy, so don't worry about too much
brain-bending; the game is much more about solving the mystery. The story is anything but linear, and I think
the game did a great job mixing the gameplay and the plot, in both a literal
and an abstract-design sense.
It definitely gives a new meaning to
"replayability"...
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