This is the previous space from the first post, with more detail. Now it has been shrunk a little bit, there's
more obstacles/decoration, and the bump in the floor gives it a feeling of a
new room even though there's no door.
This is the center so far.
The player comes in from the green marble area at the top, and the
screenshots I've shown are of the very center.
Those smaller rooms on the sides house demons or barons, depending on
the difficulty.
This is one of those side rooms. Again, to keep it from being too much red
brick, I cut the wall to have the stripe around the center. It's still a bit pink, but pink is okay I
think, as long as it's a little bit of variety from the red brick. The pink intestines-looking bit right under
the gun is similar to the bump in the way to the center area, just pink instead
of beige. I decided to make them
different so when you're circling the middle, the beige one catches your eye,
so you head that way to escape, while these pink recesses are more to be
unnoticed and you freak out when you hear the monster shriek.
For instance:
The part on the left is the exit (the first screenshot
above), while the part on the right is a niche with a baron in it. I'm thinking of making this level more of a
run-away-type than a real shooter; ammo will probably be scarce the deeper you
go, so you might not be prepared for a baron (or three), and you'll want to get
to the exit quickly.
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