Fortunately, Run 3 is great.
Use the lizard. Always use the lizard. |
It takes what was great about the first Run and makes it
better, while taking away the stuff that wasn't too good from Run 2 (or, at
least, introducing those things more slowly, so they're easier to adjust to). Add
to that a colossal amount of new (and awesome) features, along with continual
updates, and you've got a game that lasts and lasts.
The Run series has you take control of a little alien guy
running along a track in space. All you
have to do is avoid the potholes and make it to the end of the course. You have your choice of two basic characters:
the jumper, who goes a moderate speed but can clear some good-sized gaps, and
the skater, who is faster but can't jump as high (so he's a bit more of the
"expert mode"). In Run 3, you
can unlock lots more characters with different abilities, including a child
which lets you run over crumbling tiles without crumbling them, and a
pastafarian who can cross empty spaces for a limited time.
Explore Mode has you moving through carefully designed
levels, with the goal of trying to make it to the proper end of a branching
maze of tracks. New tracks get added
slowly, so even after you've completed all there is to complete, you can come
back in a month and see what's new. Just
recently a level pack called "Low Power Tunnels" came out, which has
tiles that fade to black against a starry background, making them hard to see
and harder to land on.
Infinite Mode is more about getting a high score--that is,
getting as far as possible. As you go,
the pattern of the levels changes to become more challenging, so just when you
think you're a master at it, you get something new.
On top of that, users can create and share levels, so
there's always more and more to do.