Bad acting, bad bluescreen, bad puzzles, bad CGI... sign me up! |
There were a few series, however, that didn't get far off the
ground, because Sierra wanted to concentrate on sequelizing their biggest
sellers, so some of the most intriguing games got forgotten. Among them was the Manhunter series, a pair
of sci-fi/horror adventures.
Phantasmagoria becomes a cult classic, and this gets left in the dust? There is no justice in the world. |
In the far-off future year of 2004, Earth has been invaded
by an alien race of giant flying eyeballs called Orbs, and humanity has been
enslaved. All humans are required to
wear same-looking robes, and remain completely silent at all times. Chips are implanted in their necks for easy
tracking.
You are a Manhunter, and your task is to solve crimes being
committed by a resistance group. You get
a laptop to help you, and you must investigate crime scenes and try to figure
out the identity of murderers and terrorists.
The problem is that the GPS trackers in people's necks only track
bodies, but don't give IDs, so you can watch logs and track individuals, but
you can't tell who they are without some detective work.
Something something political joke. |
And although you start off working for the Orbs, you soon
become embroiled in a deeper mystery that reverses your allegiance and forces
you to commit crimes yourself, unraveling new strands that show even more
horrifying evildoings of the Orbs (as if just enslaving the human race wasn't bad
enough).
Thrown in the mix are a variety of minigames to keep you on
your toes. These are generally quick reflex
games, like one where you must throw knives between a man's fingers, to stealth
games, like sneaking through a warehouse and avoiding robot guards. The minigames generally can have their
difficulty settings changed, so if you find one too hard, you aren't stuck.
Hint: Always put this one on Easy mode. |
Even if you lose these, or die in any other nasty way, it
wasn't a big deal like in most of Sierra's other games of the time. In King's Quest, for instance, you had to
save your game every couple of minutes so you could load if you died. In the Manhunter games, you were brought back
to a point shortly before your death automatically, so saving was only to quit
and come back later. Unfortunately, like
other Sierra games of its day, you could get stuck being a dead man walking, so
strategically placing a few saves is still a necessity. This is one of the only flaws in the games,
though by today's standards, it's quite a big one.
Excusing the arcade-style minigames, most of the game is
searching for clues and trying to put together different signals and
symbols. Since you can't talk (and
neither can anyone else), you either have to communicate by writing, vague hand
signals, or showing important objects off to gain the trust of suspects,
witnesses, and others in the resistance.
Keep a pad of paper handy and take a lot of notes.
Every word of this confused me as a kid. |
Though the Manhunter games keep you in suspense, and can be
pretty creepy and frightening at times, there are plenty of light-hearted
moments to relieve the tension, as well, usually by way of Warner
Brothers-esque slapstick. My favorite
funny bits, however, are very dark and very subtle bits of text. In those cases, the jokes are some serious
implications and raise the stakes when you understand them. Though I won't give an example so as not to
ruin anything, I will say that if you catch the jokes, you'll be laughing your
head off and your heart will be pounding in fear at the same time.
This, however, is not a funny bit. This bit will make you cry. No, seriously. |
The puzzle-solving can be quite devious, and require a fair
bit of out-of-the-box thinking, though nothing as ridiculous or unfair as some
other of Sierra's games, so rarely will you get stuck for too long, as long as
you understand what you're looking at.
Oftentimes a shift in perspective is all you need.
It may have taken me slightly more than four years to figure out how to get past this screen. I am ashamed. |
Although they are not numbered, Manhunter: New
York is the first game, and Manhunter: San
Francisco is the second, picking up moments after New York ends. A third Manhunter game was meant to be set in
London, but it
was cancelled in favor of continuing other Sierra franchises. The Manhunter games did not sell as well as
King's Quest or Space Quest, so they were dropped. It's sad, really, because they were extremely
original, spooky, funny, and stick with you for a long time. I've had more than one dream inspired by
these games.
Look for them on abandonware sites, and you can probably
find them. It also helps if you have a
beepy-boopy internal speaker for the sound.
Surprisingly good music, too!
Also, this is the least gory crime scene you will see. Be prepared for lots of blood. |
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