Tuesday, August 28, 2012

Development Log: The Vortex #25 - The Noise

Finally, we have Red's Devotees.  Red's sect is called The Noise, and is based in violence, hence its primary stat is straight battle, which is the crossed swords to the right of the card.


For most cards, and really, even for The Noise, battle should be a last resort when the enemy is too tough to convert.  Normally no points are awarded for killing other players' devotees, but because Red would be at a major disadvantage there, Red gets half a point for every non-red dead devotee at the end of the game.  Because it's only half a point, it should not be a primary means of conversion for Red, but it can be useful.

Having Red play also means that other players will have to change their strategy.  If players previously were flippant about murdering pesky cards, they now have to be much more cautious about it, because they would give Red points.

Storywise, The Noise is a bit more suicidal and war-like than other sects.  It would be nice to convert others in this life, but they care far more about the afterlife, and think that simply killing a person is equal to converting by another means, because, after all, they reason, in the afterlife you'll discover they were right rather quickly.

Because they are a sect based in violence, their cards reflect the disturbing nature of the game even more than Yellow's cards.  Most cards, as you can see above, show ghoulish and supernatural images in their placeholder art.

Their biggest enemy is Green, for calm reason and debate is the opposite of a sword to the gut.

Next log we'll get into more Red cards.

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