Yes, it's been a couple of months since last I spoke about
Vortex. Basically I've created nearly
200 cards, printed them on nice paper, cut them out, sleeved them... and that's
it.
The problem with multiplayer games is that you need other
people to play them, of course. Since I
live in a gaming dead zone at the moment, it's tough to find people that like
to play card games, let alone are willing to test a new one.
I've come up with some alternate cards that I can swap in if
I discover some cards are just too powerful or too weak, but I have yet to
discover what those cards are because I've tested the game only a few
times. I've also come up with some rule
tweaks that may simplify (or complicate) things, but I have yet to test those
out, either.
While I'm still looking for testers, I can't really say I've
made much progress. Vortex was a fun
game to design, but I've come up with the mechanics and I need to test the game
before I can balance it, or even significantly change it if need be.
So until I can give a significant update on the testing of
the game, Vortex is going to be put on hiatus, and I will work on other
projects.
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