Toughlink is pretty
much what it sounds like: a form of lifelink, but for toughness.
Instead of when the creature deals damage, however, the player
gains life when the creature is dealt damage. The reminder
text changes one word from the Lifelink text: 'by' becomes 'to' (also
I removed the word 'also').
Click to enlarge. |
This is also kind
of like an anti-Afflict mechanic: with Afflict on the other side of
the battlefield, a player doesn't want to attack, or lose life. With
Toughlink on the other side of the battlefield, the player may not
want to attack, or give their opponent life.
Originally,
Toughlink was "When this creature dies in combat, gain life
equal to its toughness." The 'in combat' part was so situational
as to be absurd, and should a kill spell not affect a creature with
Toughlink just the same? That part got struck out partway through the
set design.
Then, I realized,
Wither would completely break Toughlink if you gained life equal to
the creature's toughness upon its death. If a creature dies through
direct damage, its toughness remains at its starting toughness, but
it has been dealt damage equal to (or greater than) its toughness, so
Toughlink would gain the player an amount of life equal to the
creature's toughness. But with Wither, -1/-1 counters replace the
damage, which now directly affects the toughness of the creature. So
if a creature with Toughlink died to damage via Wither, it would have
a number of -1/-1 counters equal to or greater than its starting
toughness, so its final toughness on death would be zero, and
Toughlink would give the player zero life.
So now it's simply
when the creature is dealt damage altogether does life gain happen.
This allows for life gain when the creature is destroyed via a
standard kill spell like Murder, or is dealt direct damage like
Lightning Bolt, or is hit by a normal creature or a creature with
Wither (because, as reminder text tells us, Wither deals damage
in the form of -1/-1 counters). However, a creature that is given
-1/-1 counters or loses toughness another way, such as with Dead
Weight, would cause a permanent reduction in toughness (but does not
deal direct damage), so that reduces or nulls out the Toughlink.
With the change
from the initial concept of Toughlink to its final form, it actually
makes Wither complimentary, rather than nullifying. A creature with
Wither might walk into a wall with Toughlink (those cards to come)
just to knock it down a peg, and the defending player would gain
life, but just the once. With the counters now a permanent fixture,
the defending player risks losing the wall next time, and only get
the Toughlink trigger one more time. Meanwhile, a creature without
Wither bouncing off a wall infinitely would trigger infinite
Toughlink triggers without doing any real damage.
I chose B/G as the
Toughlink colors because of the original intent for the Toughlink to
trigger on creature death, and of course black and green are the
colors of death and renewal/reward for death. It is also for more
sacrificial outlets as a bonus, so, although sacrifice isn't a huge
theme in this set, in future sets it might combo with Toughlink
exponentially.
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