Notice there is no paper in the typewriter. That's metaphorical of something. |
Now I think I'm a little burnt out with FissureVerse, and of course I've been itching to get back
into Latchkey ever since I set it aside.
It always one of those things where you change your mind the moment
you've made a decision.
So this week I guess my post is just this update. The schedule for me is: next week I'll make
at least one post (if I still have no work on FissureVerse to report, I may do
a game review), but I'm off on an adventure the week after so no post for that
week.
When I get back, I may settle down and start cranking on
Latchkey again. I'm reconsidering a lot
of things I was doing (including making the interface less than six big
blocks), so the project may get restarted, which, on the whole, is probably a
good decision, so I can use proper programming practices from the get-go. I will likely also reconsider some mechanics. But I guess that remains to be seen.
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