The big two artists in this set are Lane and Jose Arias, as well as a few from Smithhy and cat-meff. A smattering of others come here and there,
and I'm sure to give credit on the side of each card. Of course, this is still just placeholder
art, nothing official, but far, far closer to the feel and themes I wanted.
[Edit 10/7: Various artists have asked me to remove their artwork, so any that I describe here (and in the next post) that have been removed will be added with new artwork in a later post. That's what I get for not asking first! I'm in the process of retro-actively asking artists, so cards will continue to disappear. I'll be doing that more as I go on, and back-tracking as well to try to ask every one else that I've used.]
[Edit 10/7: Various artists have asked me to remove their artwork, so any that I describe here (and in the next post) that have been removed will be added with new artwork in a later post. That's what I get for not asking first! I'm in the process of retro-actively asking artists, so cards will continue to disappear. I'll be doing that more as I go on, and back-tracking as well to try to ask every one else that I've used.]
Steadfast Clan remains the same; I wanted to give them a
Native American feel (in fact that should be one of Blue's big themes), with the
simple declaration of their resolve. The
Steadfast Clan, being Blue, is big on Resolve/Defense/Water/WhateverYouCallIt,
but is also willing to fight for their home.
[Edit 9/21: I got in touch with Lane Brown, whose art I've used for much of this set, and he has given me permission to use most of his art. The only exception is what I've used for Steadfast Clan, since it was a commission by someone else for a book cover, so I'll change that for the next post.]
[Edit 9/21: I got in touch with Lane Brown, whose art I've used for much of this set, and he has given me permission to use most of his art. The only exception is what I've used for Steadfast Clan, since it was a commission by someone else for a book cover, so I'll change that for the next post.]
I bumped up The Collector's Water attribute, because of the
rules modifications, The Collector's special text is no longer as powerful as
it once was. The balance must be weighed
between the regular way of playing (all or none) and the house rule for
scoring. As for the art, my original
thought was for The Collector to be a collector of souls, but this worked
really well, too.
The original picture for Android 8 was Data from Star Trek,
which was pretty much what I wanted (except I hoped to find a less copyrighted,
less photographed take). What it is now
is even better. I didn't just make the
quote reminiscent of Pinocchio, the image is
Pinocchio, just a sci-fi-ish version.
For Twister and Tames, I wasn't sure I'd be able to get
across an alien race that represents wind and earth, respectively, without just
showing a tornado and an animal, like I had for my first round of placeholder
art. But these most definitely work, and
I like how they're both massive, but have opposite dispositions.
Twister has been boosted a little in its Water attribute, to
make it average. I think that a player
aiming to convert Twister might have a strategy involving discarding a card, so
it might not be as bad a result for the other player every time.
The Unimaginable was always a Lovecraftian horror from the
get-go. The placeholder was just Cthulhu
itself, but now Lovecraft has been moved to the flavor text, and The
Unimaginable is a more original monster.
Each Color gets one card that is seemingly the opposite of what it
stands for, and for Blue, The Unimaginable is it. The Unimaginable got a boost to its Sword attribute, to
balance for the change in rules, just like I did with The Collector.
Guardians was tough; I almost didn't use that artwork
because it was tough to crop it just right.
But I'm glad I got both the guard and the child, and if you can't quite
see it I turn the flavor text into a conversation instead of just a single quote.
Thunderheads was always meant to be a fire-and-brimstone preacher
(well, plural... a lot are plural but the best image was singular), and the
dark smoky shadow works perfect here. I decreased Thunderheads' Sword attribute, in an attempt to
balance for the broad red text. Red text
is tricky at times, because there's a variable in how many Crusaders the player
might have out in the Field of Play. Too
few, and the card is overpowered, too many, and the effect is too costly.
Meek is based off the Bible quote Matthew 5:5 "Blessed
are the meek: for they shall inherit the earth". Here, Meek is a creature that starts off weak
(or meek), but can become extremely powerful.
Flesh is Green's "opposite" card, light on Reason
and big on murder. I like the joke that
a card called "Flesh" has a picture of skeletons on it.
I had many, many options for The Winged; since practically
half the fantasy creatures ever conceived have wings. The first placeholder was an angel, and
although that was cool, I felt such a token symbol of good wasn't
"Red" enough. Now here is a
more common image for fantasy. However,
the lore is that dragons are extremely intelligent, but since it's Red, Reason
is a bad attribute. So instead I made it
more of a taunting kind of card.
"Infinite", of course, is the name of the Green faction, Red's
big enemy.
Naomi was tough to pick for; of course I had to pick a woman
as artwork, considering the name, but it was tough picking between this, the
Steadfast Clan girl (above), and others.
I think I went with this because of the sun-ray-type background. Her image is also not too sad, not too tough,
but calm, like she has a trick up her sleeve. Like Thunderheads, Naomi had to be rebalanced for the red
text effect, so here I decreased her Fire attribute, which of course ought to
work fine, considering she's Blue.
Each color also gets a "Servants" card: your basic
card that's adequate in all four categories. Servants of the Noise is Red's. I think it
captures the spirit of Red well enough: a brutal sense of humor.
The original art for Learning to Walk was a baby deer. Of course that's not quite what Yellow is
about, but I wanted to keep that same sort of idea, something weak in the knees
(mostly because whatever my original idea about what Learning to Walk should be
has been forgotten). When I decided on
this one, I thought it worked, though I contemplated a Frankenstein quote to go with
it (nothing worked well). This works;
perhaps it's best to have as few non-original quotes as possible, unless
they're perfect.
For Starving, Cacophonous, and The Hidden, I felt silence
was best. Starving has silent gratitude,
and The Hidden is silent because, well, it's trying to maintain cover (even if
it's out in the open, seemingly). For
Cacophonous, I struggled with something to write there, before deciding that the
picture says it all. Writing
"Raaaaaawr" or something equally lame would just detract from the
image, which is awesome by itself. It's
one of those pictures you can hear just by looking at it.
I think Witch Doctor and Abductors speak for themselves, and
aren't a far cry from their original art.
Servants of the Infinite was a tough choice for that
artwork. I think it's amazing, so I
wasn't sure if I wanted it for this or for For Hire (which I'll get artwork for
later). For Hire, however, is more along
the lines of hiring a lawyer or debater or philosopher than hiring a mechanic. This works better here, I think.
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