Dominion: After Dark
alone:
At the Edge of Town: Banshee, Campfire, Dark Forest, Funeral Home,
Ghost Town, Hanging Tree, Knocker, Voodoo Queen, Wendigo, Zombie
This one is balanced, I hope, though perhaps a little
money-heavy. It does involve a fair bit
of trashing, so perhaps that will balance things out.
With Dominion:
Prosperity:
Rabble Rousing:
Goons, Hoard, Rabble, Watchtower, Worker's Village / Angry Mob, Blood Pact,
Midwife, Voodoo Queen, Zombie
Hugely attack-heavy, but there's enough in there to help you
keep those attacks at bay.
With Dominion:
Cornucopia:
Midnight Traders: Farming Village, Hunting Party, Horse Traders,
Jester, Menagerie / Campfire, Chaplain, Funeral Home, Seance, Wendigo
This one has some Curses and Charms to go around, but there
is also enough variety in other cards that these mechanics don't completely
overwhelm the set.
With Dominion:
Hinterlands:
Hiding in the Dark: Cartographer, Crossroads, Oasis, Scheme,
Tunnel / Banshee, Dark
Forest, Ghost Town,
Hanging Tree, Knocker
A set without any Charms, or any attacks except for
Poltergeist, but there is a bit more discarding and trashing than normal here.
With Dominion: Guilds:
Closed For Curfew:
Advisor, Baker, Candlestick Maker, Merchant Guild, Plaza / Goblin, Midwife,
Ripper, Seance, Werewolf
For this one, I originally considered having Physician
instead of Goblin, because I thought it was neat to have a Midwife / Physician
combo, but Physician was a little too specific here, so I swapped it out with
Goblin to balance the set better. Now
it's a somewhat attack-heavy but otherwise fairly good set that makes plenty of
use of the money token Guilds mechanic.
I also fixed up the rulebook and the card printout PDFs so
you can have the latest versions.
Print, play, enjoy!