Just three cards fixed for now. More to come I bet. Click to enlarge. |
Chaplain has removed the weird aspect where cards you trash
must cost exactly $0. I'm not sure why I
did that initially. At one point they
had to cost more than $0, so you
couldn't trash Curses or Coppers. Then I
guess I switched it to the other way, but that makes it more useless. Now it acts more like Chapel from vanilla
Dominion, where you can trash any cards, up to four of them, from your
hand. I am still unsure of the $4 price
tag. It might still be best to be $3, even
though it now works better.
I took out the extra +$1 you get from Hanging Tree, so it is
not guaranteed money anymore. This way I
think it's now worth the $3 I set it at.
I altered Hideaway so it is slightly more useful. Originally, as a Reaction, you could only
remove a Charm to block an Attack. Now,
if an Attack is played, you can still do that, or you can reveal Hideaway and gain a Charm (although the Attack is
still carried out).
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