For most of my childhood, I played exclusively single-player
games. Or, if the game featured
multiplayer, it was rarely used. I think
I played Super Mario Bros. on two-player mode by myself just to have double the
chances of winning.
I moved away from there and got cable, and now I do like
playing MMOs.
But that town I grew up in still only has dial-up, even in
2013. You can't even get DSL there.
But my early childhood is what got me into games. If I lived somewhere else, I would probably
have friends closer by, and I'd see them more and play outside more. The isolation drove me to games.
It also got me so interested in games I was drawing level
designs when I was seven.
So, with this background in mind, I think it's fairly
obvious what my opinion is on the two major debates: the "always on"
controversy and the supposed death of single-player.
Single-player won't die, just as books won't die. Reading
is a solitary experience (unless you're reading to kids or something), and
books haven't disappeared for the sake of being social. Single-player remains supreme in the realm of
story-driven immersion, because you don't get distracted by other humans acting
out-of-character in the world.
Single-player may take a backseat in many genres (and
already has in a few), but it will never truly go away. It will remain the staple for horror games,
for instance (and the debate over whether horror games are dying is for another
post), for obvious reasons.
I think there will still certainly be a bigger rise in
multiplayer-only games, until there reaches some kind of new balance. But just because the balance is shifting, it
doesn't mean single-player will topple completely.
In fact, I suspect there may be an ebb and flow to it, and
video games are just too young of a medium to have seen it yet. Perhaps in fifty years single-player games
will be huge again, and it will cycle.
As for "always on", I can assure you that people
will decide with their wallets. I, for
one, will never buy an always-on console, until the town I grew up in gets
solid and stable twenty-first century internet.
Maybe when these guys get internet, always-on will be a good idea. |
But I would say that the industry, as a whole, seems to be blinded by its own momentum. It's rolling along thinking it rules the road, but in reality their are turns it just isn't seeing.
The two arguments about the death of single-player and
always-on consoles are just two of many examples where the industry is blasting
ahead without stopping to think about who really rules the road--the players
who make purchases. The industry is just
along for the ride.
Players will be applying the brakes soon enough on these
arguments. The question is: how many companies
will get into crashes before they do?
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