I remember when I first downloaded and tried to use
Radiant. In the manual there was a quick
tutorial on making a simple room, starting with a hollow cube. I remember that I could make the cube just
fine, but when I clicked the 'Hollow' button, the cube got deleted. This annoyed me greatly, and I set the editor
aside, to be learned when I had more patience.
Well, starting it up again (to learn it in earnest this month) led to the same problem. I tried hollowing out a cube many times, but
it never seemed to work.
The manual's tutorial simply doesn't work for me, and I
can't yet find the problem.
So instead I found a decent resource on how to use Radiant,
and I tried making the room based on what it showed.
I made six separate thin cubes that would serve as the sides
of a hollow cube. I grabbed a random
texture from Half-Life (the only game I have that Radiant works for) and
applied it to the cubes.
This worked without problems, so I added a light and a
player start, and compiled.
My BSP disappeared.
In fact, my light disappeared too. The compiler detected no errors at all, so I
don't know why almost everything went boom.
That green thing is a player start. The gray is where my light and walls should be. |
I can only imagine there is a problem with the way I set up
Radiant, like the directory structure is off or it points to certain folders or
game files incorrectly.
So next, even though my BSP seemingly went away, I decided
to test it anyway. The online resource
seems to indicate that there is no way to test in-editor, so I went into
Half-Life and tried to load up my test map.
It can't find it. Half-Life can't find anything but Team Fortress and Opposing Force.
So I seem to have at least three problems I have to figure
out before I can move on: compile disappearance, hollowing disappearances, and Half-Life finding the file.
This is going to be a fun month.
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