Kinect Adventures is one of the pack-in titles that comes
with the Xbox Kinect, and it does a great job showing off the capabilities of
the Kinect as a tech demo, while still being fun to play.
Kinect Adventures is essentially a workout routine in the
guise of a party game, but it's one that feels far more rewarding and enjoyable
than a day at the gym.
There are five basic activities you can play, each of which
have you moving in different ways, and require different amounts of exercise. Each activity is unique and most have
engaging visuals. It's great to see that
it takes advantage of the fact that it's a videogame by creating activities
that couldn't really exist (or would be really expensive, in any case), instead
of just recreating a bunch of sports.
For each level, you can get a bronze, silver, gold, or
platinum medal depending on your performance, which gives the added bonus of
making you want to exercise.
20,000 Leaks has you in a submergible glass case, where
sharks, puffer fish, and crabs poke holes in the glass. Your task is to use
your hands, feet, head, or waist to plug the holes. Sometimes multiple holes connect with a
crack, so you must plug them at the same time.
It's a simple game where the majority of movement comes in the form of
stretching your legs or occasionally standing on one foot. This is also a bit of back-and-forth
movement.
Rally Ball is kind of like a POV Breakout, where you throw and
bounce balls against a wall to break wooden boards and hit targets. Hitting the targets send multiple balls at
you. You can hit balls harder to make
them go faster. This mostly involves
side movement and stretching your arms out.
But unlike 20,000 leaks, this requires faster reflexes to make your
mark.
I know it's an exercise game, but does this one have to take place in a high school gym? |
Space Pop has you in a light gravity field, collecting
bubbles that come out of the ceiling, floor, and walls. You flap your arms gently for lift, then move
side to side or forward and backward to collect the bubbles.
River Rush has you balancing on a raft as it makes its way
down a river. You must steer your raft
to collect tokens, hit speed gates, and jump over obstacles. This activity has you mostly stepping side to
side and jumping. This is where the real
physical activity begins; the others are warmups.
Finally, Reflex Ridge puts your body to the test, with jumping,
ducking, sliding side to side, stretching, and even rowing. You are on a wooden cart on a track, and you
must collect tokens, just like in River Rush.
However, foam obstacles come at you and you must avoid them, like one of
those obstacle course game shows. You
can jump for extra speed, or, when levers pop up, you can grab them and pull
yourself forward. This activity requires
the most physical skill.
Each of the activities contain 6 to 9 levels of increasing
difficulty. You can choose to try them
all individually at your leisure, pick one activity and play all the levels, or
participate in various Adventures, where you get a variety of predetermined
levels and activities.
In Adventure mode, you can collect trophies and prizes to
customize your on-screen character.
Speaking of which, Kinect Adventures uses the customizable
Xbox character you create from the console menu, so you can have your
customized character as soon as you sign in.
Kinect Adventures also supports two players, so you can
compete with a friend.
Xbox-themed wallpaper for your house not included. |
While Kinect Adventures is an extremely fun game and quite a
workout in some stages (replace those jeans with sweatpants), there are a few
flaws which can make the game frustrating.
The worst of the problems is that jumping tends to be
delayed or doesn't work at all at times.
I've tried jumping many ways: high and low, feet tucked behind me or
feet staying beneath, and I find that either the jump doesn't register or it
delays just long enough that I miss my mark or hit an obstacle. This is actually a bigger problem for me than
most, because I play in a room with a low ceiling, which means if I'm not
careful I hit my head on a fan. This
makes River Rush and Reflex Ridge particularly frustrating, which is a disappointment
because they are the most fun to play.
Another problem comes in with the activities that require
back-and-forth motion. The Kinect
registers a certain range and requires the player to be between 6 and 10 feet
away. Playing 20,000 Leaks and Space Pop
can sometimes result in the Kinect losing you.
An almost identical problem occurs with side-to-side
movement. Though it happens less often,
in 20,000 Leaks I sometimes slide too far to the left or right of the Kinect's
range, even though I use the widest allowed calibration.
Speaking of calibration, make sure you calibrate and fine
tune your Kinect often. While the
jumping is still a problem, it becomes less so every time I recalibrate the
Kinect, which fine tunes its recognition of my body. It might get annoying to calibrate every
time you play, but it's well worth it to maintain the best experience.
One final problem is more a design flaw than a bug: in Space Pop, sticking your arms out and
throwing them down fast makes you shoot into the air, while slowly lowering
them to your side makes you fall.
Getting the timing of this is difficult, and I often find myself flying
when I mean to fall.
Even with those problems, Kinect Adventures does a great job
introducing the Kinect to a new player.
The movements you must make are identical to what the character on
screen needs. You don't have to run in
place to make the character run forward, for instance; forward movement is
taken care of for you by a river or a track.
On top of that, it's incredibly fun and gives a much needed
workout, from light to intense. If you
need to work on your calisthenics, you don't need a gym membership. Kinect Adventures rewards you for your
workout and lets you play at your own pace.
Oh, and one last funny bit of business: it takes pictures of you as you play, so you
can see just how ridiculous you look when you do the hokey-pokey.
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