Monday, March 25, 2019

Ruin of Seffala – Blue Freezers

I tried a variety of freeze abilities for blue, with varying requirements or options.

Skyborne Brighter, Hagridden, Numb-Thumb, Catch Off Guard
I have discovered I must export to png, not jpg. The only thing bad about my art is the pixelation, obvs.
Skyborne Brighter is the most powerful, and, in the spirit of the Djinni of Seffala, you are given a modal ETB effect. I thought it was interesting to have both a freeze and a bounce ability at once. Bounce means the opponent will have to spend their mana again, but if they do, they have that blocker for the next combat (and if that creature has haste, you don't even get to keep them from attacking), but the freeze ability is for keeping down a blocker or haster, at the "cost" of not gaining so much tempo. Or, you know, bonus card draw. Whatever floats your broom.

Hagridden is another Shaman "payoff"--though you might say it's a card only useful to heavy Shaman decks. The note here is that the freeze part is separate from the tap part, so if there are no Shamans on the battlefield, the creature untaps, and if you play another Shaman, the enchanted creature does not retap. But if the creature becomes tapped another way (another freeze spell, or a White tap spell, of which there are a few coming later), it stays tapped if there's a Shaman around. But whether or not there is a Shaman on the battlefield, the enchantment sticks around; no sacrificing it. So it may be a dead enchantment sometimes, but you can get the effect back if you try.

Numb-Thumb gives another Followthrough ability, this time changing a simple tap to a freeze.

Catch Off Guard is another modal spell, and though a Shaman is in the art, it's very much a Djinni flavor. (This being the only card of the bunch with enough room for flavor text, I gotta take it when I have it.)

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