I tried a variety
of freeze abilities for blue, with varying requirements or options.
I have discovered I must export to png, not jpg. The only thing bad about my art is the pixelation, obvs. |
Skyborne Brighter
is the most powerful, and, in the spirit of the Djinni of Seffala,
you are given a modal ETB effect. I thought it was interesting to have
both a freeze and a bounce ability at once. Bounce means the opponent
will have to spend their mana again, but if they do, they have that
blocker for the next combat (and if that creature has haste, you
don't even get to keep them from attacking), but the freeze ability
is for keeping down a blocker or haster, at the "cost" of
not gaining so much tempo. Or, you know, bonus card draw. Whatever floats your broom.
Hagridden is
another Shaman "payoff"--though you might say it's a card
only useful to heavy Shaman decks. The note here is that the freeze part is
separate from the tap part, so if there are no Shamans on the
battlefield, the creature untaps, and if you play another Shaman, the
enchanted creature does not retap. But if the creature becomes
tapped another way (another freeze spell, or a White tap spell, of
which there are a few coming later), it stays tapped if there's a
Shaman around. But whether or not there is a Shaman on the
battlefield, the enchantment sticks around; no sacrificing it. So it
may be a dead enchantment sometimes, but you can get the effect back
if you try.
Numb-Thumb gives
another Followthrough ability, this time changing a simple tap to a
freeze.
Catch Off Guard is
another modal spell, and though a Shaman is in the art, it's very
much a Djinni flavor. (This being the only card of the bunch with
enough room for flavor text, I gotta take it when I have it.)
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