I grew up a 90's kid.
I owned an NES and a Sega Genesis, and a Tandy computer. I also watched Star Trek: The Next
Generation, and I was fascinated by the Holodeck.
Even 400 years in the future, they can't make a solid likeness of Einstein. |
I knew the Holodeck was impossible (well, at the time it
was, but surprisingly, we're making leaps and bounds towards it), so the next
best thing was Virtual Reality. I was
obsessed with the concept, and I didn't give up the idea without a fight.
A friend had a Virtual Boy, and I enjoyed Mario Tennis on
it, but I knew that was not what was promised to 90's kids for VR. VR was an all encompassing color,
photorealistic experience, and if you could walk instead of use a controller,
that would be even better.
I loved ReBoot, The Matrix, and even a straight-to-video
movie called Arcade which probably stunk worse
than The Lawnmower Man 2 (which I also loved).
I got to try out VR for real when I went to Disney Quest, a
five-storey building chock full of VR games at Disney World. But even those were disappointments compared
to my imagination.
I wrote stories about VR. When a Nintendo On spoof came out on
Youtube with a VR headset, I believed.
My poor prediction skills told me VR would come any day and
would replace TV-bound consoles. Instead
we got the increased popularity of handhelds and smartphones, and only twenty
years after I was introduced to the idea, Oculus is picking up the slack with
their new VR headset, Oculus Rift.
But does the idea still hold sway on me as it did twenty
years ago? To be honest, I am far more
interested in Google Glass. I had
thought Augmented Reality would be an evolution of VR, but it turns out AR is
beating it to the punch.
My expectations (and this may prove a second time that my
prediction skills are non-existent) are that Oculus Rift and Google Glass will
both be fairly niche markets for their first generation. Oculus' second headset (perhaps called Oculus
Chasm) will be more mainstream, and might challenge the consoles, finally. But Google will pour far more money and
research into Google Glass, and Augmented Reality will be far more commonplace
in its second generation. And it will have
competitors.
And with AR becoming bigger, Augmented Reality Games will
come in, and will offer games for both casual and hardcore gamers (as I discussed in a previous article).
Oculus Rift can only appeal to hardcore gamers. No one will buy it that doesn't already keep
up with the latest Playstation or Xbox console.
Oculus may take a bite out of the console market, but Google will devastate
mobile.
Perhaps the next Xbox and Playstation will come out with a
headset peripheral like the Kinect does for the Xbox 360. Then the Playstation 5 will be entirely VR,
and the TV will be an appendix to the system.
The TV will only be used for Ouya-like consoles, for gamers
who want the "classic" experience.
Put these three new gaming avenues together and there is a
very different landscape before us. Will
Oculus, Ouya, and Google become the Sony, Microsoft, and Nintendo of the next
generation? Or will the older companies
compete? I expect they will, but only if
they copy what's coming down the pipe.
Sony seems like the type to take on Oculus, and Microsoft will
battle with Google, leaving Nintendo with Ouya as nemesis.
Although I am unsure about Nintendo's stance. They have always been the kind to care far
more about interfaces, what with coming out with the Wii controller first, so
they may try to sneak into the AR or VR space.
In that case, I think Nintendo will be in over their heads. They tried VR once before, and it was a
failure. Granted, they won't make the
same mistakes as before, but I don't see them leading the way in sales as they
did with the Wii.
I am sure Nintendo wants to bury every one of these next to the Atari ET cartridges. |
Somehow, I think in all the chaos, Nintendo may go the way
of Sega and Atari. They are the last of
the old standard, a relic now, and I'm always surprised they lasted this long.
But, who knows, they may pull something amazing out to
redirect the world of games, just like they did last time. The Wii U isn't it, though. Maybe the Wii V will come out and make us
forget Nintendo's missteps, just like we forgot about the Virtual Boy.
In the end, though, I regard Oculus Rift with curiosity,
rather than excitement. I should be
excited, since I've waited 20 years for such a system, but it's been like
waiting for Duke Nukem Forever. All the hype and disappointment for so long makes it not worth it.
I
think I'd rather just play a retro indie platformer on the Ouya.
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