O ho! Finally got back to coding, after significantly
changing the design.
I've been spending a lot of time going over what I want to
do with this, on paper, because I found that winging it was not as rewarding as
I expected. So now I've got some
semblance of a design, and it is more than just making an RPG with cards.
The battle system will now work more like a combination board
game and collectible card game. You go
through the overworld finding cool cards (just like before), but you use them
in battle to capture hexes, upgrade buildings, and a ton of other stuff to get
you points. Whoever reaches a target
number of points faster, wins.
Ultimately, it ends up sort of like a CCG/RTS Settlers of
Catan hybrid.
Of course, little of that can be seen right now. What is there is just a hex board, with black
indicating placeholder hexes (which can't be clicked on), and other colors of
hexes, which will represent resources and factions.
As you pass your mouse over hexes, a little box will pop up
over each. What I hope to do it have
those boxes give you options of what you can do in that hex based on the cards
in your hand (and sometimes you can't do anything).
You can also use the arrow keys to slide around the board,
since it won't all fit on one screen.
I'll also add WASD controls next week, or make it move when the mouse
reaches the edge of the screen, but that may be too annoying for both the
player and myself.
There is also code for dealing a hand of cards and a player
deck, but at the moment it won't display, so that'll probably be for next week.
In the meantime: You can "play" Week 6 here
(though there's not much to play).
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