So much to unpack
here.
To start with, I'll
reiterate that this is a nostalgic set. Nostalgia is different for
everybody, but for some reason, one thing that is nostalgic for me in
Magic is walls. I remember cards like Wall of Roots and Wall of
Brambles. With these walls in mind, in Ruin of Seffala, I gave green
a Wall sub-theme, specifically in the form of wall tokens.
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One of the problems
I hear about walls is that they only stop one thing while the rest of
the opponent's creatures go around. I decided to address this
problem two ways: first, I made them tokens, which means they can be
repeatably made, rather just being one card in the deck; and second,
I gave them Toughlink, so an opponent wishing to slam a creature into
a wall (or even chump check) will have to calculate how much you
stand to gain in life by that exchange. With one wall token out, and
nothing else, suddenly the opponent needs not just two creatures out,
but two creatures with power 4 or greater to do any damage at all.
I also have a
Defender-matters payoff in green, as well as life gain payoffs
elsewhere. As well, the green/white archetype of Ruin of Seffala is
primarily a token strategy, where you'd make green walls on the
ground and white flyers to hit from the skies. The green tokens also
work great for a green/black tron player who wants to protect their
enchanted creature (we'll see black's tron enchantments coming up
soon).
With all of these
cards, multiple Moss Wall tokens can be made. Lichen Grower is like
Sly Charlatan, and Moss Song is like Call the Volantile (both in
white, shown in an earlier post). Twig Witch offers a repeatable
option for those who want to go really wide on the walls.