To clear these out
of the way, let's discuss some very simple creatures. Every set needs
a few vanilla creatures, which are creatures with no rules text.
French Vanilla creatures are those with just an evergreen keyword or
two. What I'll call Creme Brulee creatures are simple creatures with
set-specific keywords.
These creatures not
only fill out the commons (literally called 'filler'), but also
provide room for some worldbuilding and storytelling.
You may need to click to enlarge, though there's not much to look at. |
In white, Homestead
Survivor is one of the few humans who did not opt to join the Drove.
We will see more of these kinds of characters, primarily in white,
that refuse to join sides and want to just live off the land, just
how some Witherkin (the Jarren faction) refuse to make war like the
Nettlers and Balders, and escape the mountains and swamps to live in
the forest (those come later). Ceremonial Escort is filler for Shaman
tribal. The Blue, Black, Red, and Green vanilla creatures here fill
out the menagerie of life in Seffala. Springstep's Grizzly is an
allusion to Springstep, a legendary character which we will come
across later. (Giera and Hanne Volant have also aready been
mentioned, and we will see many of these characters later.)
Like Homestead
Survivor, Farm Guard, Farm Yak, and Friendly Neighbor fill out the
last of the White farmers trying to keep to their land. Brother &
Sister Volant are simple Shamans in Volant's cult, while Lofty Dimmer
is a simple Djinn. Once more, the rest of the creatures simply fill
out some of the animals of the land.
Here, now, we see
the Witherkin being our first set of Creme Brulee creatures (as all
Witherkin must be, since they all have Wither and it is a
set-specific keyword). In the creature subtypes and names, you can
start to learn the story of the world. Balders are sticking to their
native swamps, fighting against the Parasites, Nettlers have settled
in the mountains, and fight for their right to live there against the
Djinni, and Jarren continue to explore to the forests to live in
peace away from both enemies. Mushrooming Moss is part of the forest
of Seffala's defense mechanism to ensure the forest can survive and
heal. Scourge of Slog Bog is a bit of a joke card, an early card I
came up with when I was still taking this set unseriously. I still
find it funny (I even considered making it legendary). Once more that last few cards fill out more of the
beasts that live on the plane.
Okay, that's a heck
of a lot of (mechanically) boring cards, but now that that dump is
over with, we'll be able to focus on more interesting cards and
mechanics.
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