For Seffala, I
created five Legendary mono-colored lands that help tell the story of
the world. All enter the battlefield tapped (for something resembling
balance reasons, perhaps).
'Mosswood' toootally not originally 'Knotwood'. Click to read. |
The Church of the
Drove is the white land, headquarters for the Volanti (and of Hanne
Volant herself). In the flavor text, you see the church was built
where a farm used to be, and it represents growth and life amidst
ruin. Hanne Volant is trying, in her own way, to heal the world by combating and defeating the Djinni, Parasites, and Witherkin run
amok, though this just causes more chaos. For her part, she is
helping her tribe, which is why you can tap the Church of the Drove
to gain one life.
Slog Bog is where
the Witherkin come from, and although the Witherkin once kept to
themselves, they were driven out of Slog Bog by something worse. As
such, their power comes from the Slog Bog itself, so Slog Bog is able
to generate -1/-1 counters on command... for a price.
The Church of the
Drove and Slog Bog form a pair, in that they both have activated
abilities, while the other three lands don't, but instead do
something upon entering the battlefield.
The Vast Djinnwar
Sea is where the Djinni come from, so when you play Vast Djinnwar
Sea, you get to have a free wish (draw a card).
The Nettler Holdout
is where Witherkin have gone to make a stand after being driven from
Slog Bog into the mountains. Though some stayed in Slog Bog (and were
consumed by darker powers), and some continued farther into Knotwood,
many decided to try to live in the mountains of Seffala. The land
gives you a one-time ramp boost when it enters the battlefield. I
don't recall my story reason for this, but perhaps it is the
Witherkins' determination to become one with the land and grow from
it.
Mosswood is the
name of the forest of Seffala, and the forest itself is the thing
that is alive, with no particular leader, simply the wood itself
providing power, regrowing itself to stop the invasion of Witherkin
and Shamans. Therefore, when it enters the battlefield, you get a
defensive plant token.
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