The biggest players
in Seffala are the Mythics, naturally. Each Mythic is usually triple
color.
Lot o' text on Mythics. Click to embiggen. |
The one exception
is the Planeswalker, Springstep. I wanted to go for a colorless
Planeswalker and see what it would do. Gnomes in Magic are typically
colorless, so I decided that Springstep would be a gnomish inventor,
trying in his own way to restore nature... unnaturally. Since he is a
poor soul who gets his magical abilities from the land, and Seffala
is being torn apart, he is fading out of existence. His abilities,
unfortunately, a more Blue/Green than colorless. I had been watching
too much Command Zone when I designed it, and they always stress how
mana ramp and card draw are so important in designing a deck, so I
figured they would be good abilities for a Planeswalker to have,
especially one that goes in any deck. So the first ability is both
mana ramp and card draw. The second ability protects Springstep, as a
good Planeswalker should have. The third ability also comes from
Command Zone's mantras, one of which is "What's one of the most
broken things you can do in all of Magic? Cheating of mana costs."
Roc of Aegis is one
of my favorite puns. Besides that, it's a fairly set-specific
mechanic, but it nicely turns off Wither and all -1/-1 counter
shenanigans your opponents may have going on. Being heavy white,
you'l most likely choose Human as your creature type.
I'm nt sure at all
where I got the idea for Apocalypse Pup; I think it was during the
phase where I was making joke cards like Scourge of Slog Bog and
needed to come up with the red Mythic in this cycle. The idea is that
when a Djinn makes its own wish, it might want something as simple as
a puppy, but it's going to create an all-powerful, destructive force
instead, especially with the headspace the Djinni are in, what with
being at war.
Chivaask is a
brutal card that feeds on the misery of others. No matter how weak
the other creatures get, it gets stronger, and it fuels the fire by
giving everything Wither. Giving Chivaask -1/-1 counters only keeps
it in balance, since it will get +1/+1 for each -1/-1 counter on
itself. And it is here, finally, that we get the full cause of
Seffala's ruin: Chivaask was birthed from the Slog Bog, creating
Parasites as its minions along with it, and it is such a miserable
creature that even Witherkin who naturally have Wither would run from
it, causing the exodus from the swamps. This resulted in a chain
reaction of all the tribes, who were once separate and at peace, to
go to war by either defending their homeland or moving on to others.
From this demon, all hell broke loose. You can see how the Roc of
Aegis appeared to combat Chivaask's power directly.
However, Natalsong,
The Antiphon, is also the enemy of Chivaask; it is a beast which has
arisen from Mosswood, Mosswood made flesh. Wherever it goes, it
heals, and spreads its moss to stop the onslaught spread by Chivaask.
It works as both a Green/Black bomb, being that it loves Toughlink,
but it can also be a Green/White bomb since it generates tokens. It
also has an activated ability that directly counteracts Chivaask's
synergies.
Elshaga is the most
powerful of all the Djinni, and is basically a lockdown on a stick.
You get it down, bounce everything, and then you get to bounce or
counter everything else that comes down. Elshaga is basically saying
"Y'all done goofed, Imma restart this world in my image."
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