Here are a few
cards of each color that fill out some of the themes or subthemes of
each.
Some day I want to make a Wendigo-themed deck. |
A few more -1/-1
counter synergy cards. Rotting Wendigo doesn't have any way of
putting a -1/-1 counter on it by itself, but you can do it yourself
with something like Spot Plague, or Giera from earlier. I bet Heaving
Slug needs rewording, since you don't attack creatures, but you know
what I mean.
A few more Djinni
in Red. I like the mechanic of Ferocious Dimmer, being that you can
either over pay for the effect, or you can tap the creature for the
effect. This allows you to squeeze out one last activation, or choose
to use the ability on itself and not have to tap the card before
attacks. Unbound Brighter is a fun modal ETB effect, because it lets
your opponent choose, but likely all of the options hurt no matter
what the state of the game is.
Also, I'd like a Unicorn/Pegasus theme sometime. |
A few more lifegain
cards for White. White doesn't often get discard abilities, so Trash
Herbalist is a way to turn junk cards like extra lands into life. For
Mated Unicorns, I expect there has to be a better way to word that.
If I had to do it all over, I'd skip Shamans and make 'Witch' be the subtype. |
Extra miscellaneous
Shaman in Blue. Not much to say about these, apart from Smokebomb
Herbalist is a heck of a cheap counterspell.
Ok, this one is hardly a proper theme... |
Green gets a bit of
card advantage with these cards. Ripen, as a sorcery, means you
likely would use this in a lifegain deck and will never use the first
mode. I suppose I should make it Instant or reqord it. Tend the
Garden is useful card selection, and all you have to do is what Green
always wants to do: have a creature around. This is especially easy
with all the Moss Wall tokens around.
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