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Burst of Ferocity
is a simple fight spell that gives an enormous P/T boost, making sure
whatever you target is almost certainly going to survive combat. And,
if you just removed the only blocker, you can then swing in hard.
Pillory is a take
on the Pacifism spells, but the creature must be untapped
simply for funny flavor reasons—in a pillory, you're stuck standing
up. However, since it includes the clause that the enchanted creature
can't tap or be tapped, it turns off all activated abilities that
require tapping, yet keep the activated abilities that don't.
Dutiful Constable
is the Banisher Priest of the set, and, like other non-shaman humans,
it fills out the flavor of the world of humans who decided not to
join the Drove. The Dutiful Constable wants to maintain the order of
the old world, whether the power structure is in place to enforce it
or not.
The flavor of
Crazed Moose Pack is that it is so rabid that if you want it to
attack something outside of combat, it has to go crashing through the
forest so hard it destroys the trees on its way.
Drover's Salvation
is enchantment hate, but it's also enchantment love if you built your
deck to have many enchantments and your opponent isn't playing any
threatening ones.
Volanti Jinx is
another enchantment hate card, while also being a Shaman tribal card
to boot.
Restless Predator
is the only card that untaps itself, a mechanic I'd like to revisit
some time. (You can see, of course, that it can be locked in the
Pillory and can't untap itself.)
I count Dizzying
Canopy as a bit of a removal card, because the opponent might think
they can freely attack with their fliers, like Shaman or Djinni, and
then after attacks, you can play this and knock them all out of the
sky so you can block and kill their creatures.
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