Ok, let's blast
through these.
We'll get through a slew of these yet. |
One of the themes
of Blue/Black is Mill, so here is a suite of cards that help with
that. I like how the variety of options actually cross through the
tribes, so no one tribe or theme is exclusively Mill. Feasting
Maggots has a parasite flavor, Powdermaker is a shaman, Concussive
Nettler is a Witherkin, and Lunatic Dimmer is a Djinn.
Like Green from
before, White gets a bit of -1/-1 counter hate. In this case,
however, I'd think that these are all Shaman-related.
I've always been a
fan of ramp, and I like to experiment with different ways to achieve
it. Homesick Herbalist is like Avacyn's Pilgrim, but taps for blue; I
had the flavor of a Shaman that's naturally a Blue creature get lost
in the forest. Nature's Return was made before "Return to
Nature" came up in real Magic sets, I swear. However the flavor is also
that, while Shamans and Witherkin and Djinni are fighting amongst
themselves, the forest is quietly regrowing, healing itself, to
prepare to stop the wars and bring peace back to the land. Meanwhile Starving Tuskrats give more of the flavor of how sick the land currently is.
A few instances
here of Red's psuedo-card advantage of the rummaging type. Frantic
Advantage was inspired by Frantic Search. Both Witherkin and Djinni are represented here as options, should you need one over the other for tribal reasons.
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