Six more cards get the new layout!
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I increased Tearmen's
Sword stat to 3, an changed the special text from “(Sword)+2 as
Defense” to
“(Sword)-1 as Offense.
(Sword)+2 as Defense.” I did that with previous cards as well,
which mathematically comes out the same, but with the tokens, it
costs more for the player.
Rally becomes very
different, because I'm now using Spikers as a major mechanic.
Originally you pick up three cards always, but now that it's
dependent on Spikers, you'll pick up more as the game goes on. The
interesting thing, I wonder, is if that clogs your hand with
Crusaders late game when you can't really afford a clogged hand,
especially a hand full of Converts you really don't know how to play
with (and that might be too weak in Endurance for you).
Similar to Vermin and The
Expired in the last post, Nomads gets a “would be” instead of
“is.” However, I am still strongly considering fixing that back,
so that a Location Card still gets flipped when it's Killed.
I gave Miracle a Spiker
requirement of 2-6, to suggest that Miracles aren't possible in the
'normal' universe, but become possible only once the fabric of
spacetime breaks and allows miracles to pass through. But there
comes a point when there's too much, and the universe can no longer
sustain a Miracle.
The art for Red Skies is
too wide for the card, like Excursion is. Unfortunately a very
interesting detail gets lost, but I wonder if maybe in the future I
can use the other half for another card, to make a fun little Easter
egg for the observant.
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