Eight more cards get a refresh!
Click to embiggen if you wanna. |
Abductors gets a simple
refresh. A basic, even card that likely comes out more powerful than
it appears on the surface because the two powerful stats are the ones
that hurt the most, and the weaker stats are the ones players (now)
aim to avoid going against, since they might accidentally kill
Abductors and flip a Location (bringing doom nearer).
Fountain gets its wording
changed to be similar to that of Steel, and its stats get altered as
well. On the surface it looks like Fountain is purely better than
Steel, but I think that won't necessarily be the case, since they
have different uses, and one of the big tricks of Frenzies is to make
Crusaders underperform, which
can cause all sorts of interesting tricks.
I
should point out here, perhaps, that I make sure to put extra rules
texts close to the stats bar, while I put flavor text close to the
picture, whether there is both present or not. I hope it works
stylistically. One reason I do this is because I want players to be
able to cover card art if they want to with a Frenzy without hiding
important information, but they can cover flavor text so they don't
keep reading it when other stuff matters.
The
Noisemaker remains exactly as before. I considered the idea that
this being a ship, it might do to have it be more powerful than your
average crusader (particularly on the Killing front), but I also
always like the 1-2-3-4-ness of it, so I'll leave it as-is for now
and see how it plays. It might need something to boost it, since not
being able to hide its Frenzy is (what I think is) such a drawback.
Of the
Sea has had its text reworded to shrink it, which was nice because I
could add a line of flavor text.
Wedding
also has simplified text, and I put the caveat of required Crusaders
first, just like I would for any other strange requirement. I am
figuring out the required number of Spikers for each Rogation, and I
want it to be both thematically and mechanically relevant.
Pestilence, for instance (which I changed from 4-8 to 4-7, because
the eighth Spiker ends the game), is a powerful card, so it should go
later, but thematically it is also a godly act, while Wedding is a
human act, and it's more of a way to allow Players to not get swamped
by Crusades, so this would be especially useful early game.
Hysteria
gets a simple refresh with no significant changes. I think the new
card layouts flatter the art a lot more, and this one I think looks
especially good.
Locations
have a slight alteration: like the title bar, the bottom black area
made for flavor text is editable, in that it can be moved slightly up
or down to accommodate more text or more picture. This fixed an
issue on previous cards with a bit of empty space, and gave room for
me to fit the Trail of Emptiness flavor text in three lines without
needing to shrink it, rendering the text nearly unreadable.
I have
also decided, for now, to eliminate special rules on Location cards.
This is definitely necessary for Locations where Players could get
stuck there, like Holiday, given that a Crusader needs to die to flip
the Location. Some cards like Forsaken, which simply gave all
Crusaders +1 Torment, were fairly harmless as far as consequences go,
so perhaps in the future I might apply that kind of special rule
back. I'm thinking Spikers' special rules (if they have any) will
likely be more devastating, though it might be fun to have little
things like Forsaken's old rules apply, as well. We'll see.
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