Firstly, two cards
get brand new art! Thanks to Benjamin Wiesemann for the new
art! Let's get to those first:
Click to admire the new art! |
Servants of Emptiness was a little
tough to get the flavor text just right. It needed to be somewhat
pithy, but not terse like The Noise, but not overly verbose like The
Infinite. It also needed to encapsulate the rebelliousness and
independence of the faction, without necessarily being completely
depressing and hopeless like a few of Emptiness' other cards are. I
also like how the art suggests, more than other Servants cards so
far, the even nature of the attributes. She's got a book in her
hand, a sword on her back, and fire in her eyes.
I like how the Guardians art is
similar: a book, a weapon; but lacking the fire in the eyes and
having a softer look instead, which works great because the lessened
Fire stat.
Psalms is a little tricky.
I've gone back through a friend's notes who read the instructions and
looked at the cards some time ago, and he said it seemed like too
many cards were direct negations of player actions, such as how
Psalms simply blocks another player's successful Crusade. I will have
to rethink how such cards work. This is particularly troublesome
since Psalms can be played almost any time (Spiker range 0-6).
Naturally testing will figure out if it's too mean—which is funny,
since Psalms should be the opposite of mean.
Witch Doctor has been
modified to include one additional word: “if”. This completely
changes the card, so now, it's no longer that Zealot Frenzies are
negated against Witch Doctor, but rather only if
the Frenzy is revealed on that Crusade does the Frenzy have no
effect. This diminishes Witch Doctor's bonus considerably, so to
compensate I raised the Book attribute from 1 to 2. I figure maybe a
Witch Doctor might be a little more learned than before.
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